I usually don’t get access to games early most of the time because 1) I’m currently doing this as a hobbyist type deal and 2) I don’t feel comfortable covering games in Early Access unless I like the game in question for the obvious reason of “it isn’t finished yet”. So imagine my surprise that when Sonic Colours Ultimate, the re-release of Sonic Colours on current generation systems and PC via the Epic Games Store was having an early access period of four days for those who pre-purchased the Digital Deluxe edition. I spent the weekend and some of this…


Double the sneaking, Double the fun

So, Deathloop is out in less than two weeks. This naturally got me in the mood to check out the other works of Arkane Studios, primarily that of Dishonored 2 . I primarily never got around to it because it was released during a time when I was in the middle of working a new job and couldn’t spare the free time to play… And it and Death of the Outsider were on sale for 10 bucks as a double pack because of the Quakecon sale. …


This is still a weird image to see

(Editor’s Note: We talk a bit about the way the game handles the content warnings it has when first booted up and the steps it goes for transparency. If you want to read more on it, check this out. Back to the regularly scheduled chicanery.)

Psychonauts 2 came out this week. Hang on, I need to re-iterate that for my sake. Psychonauts 2. Came Out. This Week. This is one of those sentences that doesn’t feel real like “the pigs are flying” or “old, out-of-touch boomer comedians are recognizing that they’re out of touch.” It’s just not a thing you’d…


The actual game isn’t nearly this edgy, I promise.

3D Realms had their second annual Realms Deep online event last weekend and it meant that they announced a bunch of retro and retro-inspired shooters and demos of retro and retro-inspired shooters to try. The standouts for me were Cultic, a fantastic homage to Blood in a pixel-based style that weirdly reminds me of Devil Daggers for some reason, and the topic of this week’s entry of first impressions: the Early Access release of Dread Templar.

Dread Templar is a first-person shooter that is described as “a fast-paced retro FPS that combines 90’s shooter elements combined with modern skill-based FPS…


I was genuinely considering taking a week off from writing this week because it looked like we had another quiet period before the release of Psychonauts 2 (that’s a phrase I’ll never get used to saying). But then Nintendo’s Indie World Showcase went live yesterday afternoon and went “Are you sure about that?” And it led to the release of several games later that afternoon, including Boyfriend Dungeon, which dropped on Game Pass as well as Steam and the Switch eShop. So we’re talking about Boyfriend Dungeon this week.

I was first told about Boyfriend Dungeon by my brother around…


COME ON AND SLAM! AND WELCOME TO THE JAM!

Pokémon Unite came out recently and I decided to give it a try, mostly because of its free status. I largely don’t know jack about jack when it comes to Pokémon these days (I fell off after Gen 3), but I know a decent amount about MOBAs. And the main takeaway from Pokémon Unite is a remarkably fun, if lopsided experience.

I’d be remiss if I didn’t do my due diligence and talk about the way that Pokémon Unite monetizes itself. It has several different, hyper-specific currencies, all but the premium currency being earnable as in-game rewards for challenges. This…


Who knew the workings of Death were a Beauracracy?

Much like taxes and whatever random third thing you can think of that fits a metaphor, death is an inevitability. It’s sudden, existentially terrifying, and escape from it has been a popular story premise for as long as humans could tell stories. But what if death was an adorable crow who was essentially a civil servant? That’s the starting point of Death’s Door, a Zelda-inspired dungeon crawler that dropped last week and I wanted to talk about the first third of it I’ve played so far.

Death’s Door is the story of an unnamed crow who, as mentioned above, works…


I don't know what to call the Aesthetic, but I’m into it

One of the things you often hear is that imitation is the sincerest form of flattery. If that’s the case, Wrath: Aeon Of Ruin is doing its damnedest to be an old ass Quake-inspired shooter from the ’90s, right down to being made in a version of the Quake Engine. But comments aside, I’ve been playing Wrath on and off the last few weeks since I grabbed it on the last Steam Sale because I saw a Civvie11 video about its initial early access release. It’s currently in the final stages of early access with a release scheduled for sometime…


Forget it Howard; It’s Vancouver

Backbone is a game that starts off one way and ends in a completely different way. I know that sounds vague, but stay with me on this. It uses the trappings and tropes of noir detective stories and point-and-click-style adventure games to tell a story that goes into some really cool and really weird directions.

The game begins with you assuming control of Howard Lotor, a raccoon man detective, oh yeah: all of the characters in this game are anthropomorphic animals by the way, who takes on a case to find a missing husband that takes a gruesome turn. From…


A Realm of Possibilities

“Have You Heard Of The Critically Acclaimed MMORPG Final Fantasy XIV With An Expanded Free Trial Which You Can Play Through The Entirety Of A Realm Reborn And The Award-Winning Heavensward Expansion Up To Level 60 For Free With No Restrictions On Playtime?” Is a meme/copypasta/free advertising tactic that I’ve heard and engaged with for a few months now. Partially because I’m still salty I got through the level 35 trial and decided to buy the game back when the most recent expansion went on sale, which was around last year. But that aside I recently got back into Final…

Mohamoud Adan

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